2014년 1월 27일 월요일

해상도 문제

[AppDelegate.cpp]에서


#include "AppDelegate.h"
#include "HelloWorldScene.h"


typedef struct tagResource
{
    cocos2d::CCSize size;
    char directory[100];
} Resource;

static Resource resource1 = { cocos2d::CCSizeMake(480, 320),   "iphone3" };
static Resource resource2 = { cocos2d::CCSizeMake(960, 640),   "iphone4" };
static Resource resource3 = { cocos2d::CCSizeMake(1024, 768),  "ipad"   };
static Resource resource4 = { cocos2d::CCSizeMake(2048, 1536), "ipadhd" };

static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(480, 320);


USING_NS_CC;

AppDelegate::AppDelegate() {

}

AppDelegate::~AppDelegate() 
{
}

bool AppDelegate::applicationDidFinishLaunching() {

    
    
    
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
    
    pEGLView->setDesignResolutionSize(designResolutionSize.width,
                                      designResolutionSize.height,
                                      kResolutionNoBorder);

    



해상도 문제 해결! ㅎㅎ

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